Fortunes Favor: 2nd-level divination
Casting Time: 1 minute
Range: Touch
Components: V, S, M (a white pearl worth at least 100 gp, which the spell consumes)
Duration: 1 hour
Fortunes Favor: You impart latent luck to yourself or one willing creature you can see within range. When the chosen creature makes an attack roll, an ability check, or a saving throw before the spell ends, it can dismiss this spell on itself to roll an additional d20 and choose which of the d20s to use. Alternatively, when an attack roll is made against the chosen creature, it can dismiss this spell on itself to roll a d20 and choose which of the d20s to use, the one it rolled or the one the attacker rolled.
If the original d20 roll has advantage or disadvantage, the creature rolls the additional d20 after advantage or disadvantage has been applied to the original roll.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.
Source: Explorer’s Guide to Wildemount
PROS
- Give someone the luck ability for an hour.
- Large Versatility
- Great in ensuring crucial rolls are positive.
Obviously, Fortunes Favor is a pretty solid spell.
Basically, this is giving you or a party member advantage on one roll of their choice for the next hour.
To put it more simply, you can increase your next attack’s hit by 32%, increase your chances to save against the average spell by 21%, and increase your chance to succeed in the average hard skill check by 22%.
Let me restate, you are going to hit 32% more times, pass 21% more saves, and beat 22% more skill checks.
If that is not a great spell for you, there are few things that will ever excite you then.
But if it only did that early game then it would be okay.
The biggest reason this is huge is that it applies to any roll that the person is doing.
This makes the versatility large and significant not only at level 3 but all the way to level 20.
Making this one of the strongest spells in the game.
CONS
- Expensive to cast
- Might not work
- That’s about it.
Now why there are a ton of upsides to the spell, there are a few downsides.
The biggest thing is the cost to cast.
Fortune’s Favor requires 100gp pearl that is consumed upon casting.
So, even if you do not make the roll, you will lose out on 100gp.
This can be incredibly expensive at level 3, often depleting an entire adventurer’s savings for one use of the spell.
Even at later levels, the ability to find a 100gp pearl or have a moment to restock on the item can be an adventure in itself.
As a result, this must always be tracked and planned for, if you plan on using this as your key signature spell.
The second negative trait of the spell is it does not guarantee success.
Your cleric might cast a 9th level guiding bolt and even roll it at advantage with Fortune’s Favor.
Yet they can still miss.
Just because you increase your attack roll chance by 32%, it does not mean that you are going to hit 100% of the time.
Which sucks when you used your 100gp on this or were banking on this.
As a result, don’t bank off the spell and always have a backup plan.
Did the cleric miss with the guiding bolt?
Have a teleportation spell ready to get out and save the party.
Because if you rely only on one spell every time, you are doomed to fail when it does not.
Now that said, that is really the only downsides, expensive to cast and while great can not be the only spell you can rely on.
So, with that said, let’s take a look at some great applications of this spell.
APPLICATIONS
- Use on party members performing pivotal moments.
- Great in roleplay/luck builds.
- Even better in support builds
There are obvious uses of Fortunes Favor
Such as giving it to a character who is about to roll an investigation check to find the BBEG’s weakness.
Or even giving it to the person who has terrible dexterity save against an adult fire dragon.
Basically, any time an important roll will be used.
But this is great for certain builds too.
The most obvious example is the roleplay luck builds that use skills like halfling’s luck ability or wild magic sorcerer subclass that influences their rolls.
With this, the spell becomes even better by helping reduce risks to downsides to the negative components of things such as wild magic.
But, this truly shines in builds focused on support. Clerics, Wizards, and any other class that’s true power comes from manipulating the team to be better will see.
A bladesinger wizard will still like this spell but will use it much less than someone whose strength comes from others.
Therefore people of the combat playstyle, will not enjoy this mechanic as much.
CONCLUSION
In conclusion, Fortunes Favor is fantastic.
It holds both high versatility inside every aspect of D&D scenarios and is useful all the way to level 20.
While the cost can be expensive at lower levels it is still a purchase well worth it to ensure your success.
Finally, this is a spell that every player will love but should be automatically included for people who like playing support.
If you are unsure of how to utilize your playstyle to make the best choices for you, I highly suggest checking out my Character, Classes, and You, a great beginners guide to D&D
Not only does it include a ton of useful information, but it also discusses the 4 common playstyles every player has, and how to use that knowledge to increase your level of fun in every game you play.
If you enjoyed this spell I suggest looking at either Sappign Sting or my guide on divination wizards.
They have great synergy with this spell and are a must-look at for this kind of playstyle.